Scientifically (in)accurate crane simulator

My company (Packet39.com) is working a lot with the manufacturing and power industry. I wanted to see how I can take a physical controller and bring it into the VR environment. For simplicity, I went with a Throttle Qudrant joystick , often used for flight simulators. I modeled the joystick and mapped it 1:1 with the real device.

 

And then VR’ed the whole thing. It’s surprisingly fun. I’m going to demo this at Manufacturing Matters next month.

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