|Whisper Room – Proof of concept VR application that uses 3D audio to diagnose hearing loss. Color circles represent the range of the sound source.|
|User interface in VR is tricky and time consuming, but also very satisfying. Here is a music machine game I’m working on.|
|I made a VR game! It’s called Orbital Injection, the goal is to toss as many objects as you can into a stable orbit without them crashing into the sun. It’s built for the HTC Vive and is a room-scale experience and is now available on Steam.|
|I added an Augmented Reality layer to my Packet39 business card. Realtime digital 3D graphics overlay, attached to a physical object. If you want to try it yourself, download the app here (Android only). You’ll need a Packet39 card, print one if you don’t have any.|
|I founded OokpikLabs.com in spring 2015, where I teach technology themed workshops to adults and teens. The workshops are 1 to 3 meetings, and are about 3D Printing, Photography, Arduino and even Mushroom Growing.
I also designed the website 🙂
|Demo reel of some of the effects I developed at Imagin8. Effects play in a powerful and customizable XNA framework. Most effects can be stacked and combined. An editor allowed clients to make their own unique experience.|
|An instant camera based on RaspberryPi and a Thermal Printer, in a 3D printed case.
Video : youtube
|My (pregnant) wife walking over the first interactive floor I created, back in 2005. This prototype used a IR-modified webcam to detect movement.|
|Some of the clients I have worked with, in Imagin8 and Eyelick. Disney, Google, Mazda, Gap and many more.|
|3D scan using a PrimeSense depth camera. Reconstructed from a point cloud using PCL in C++ and cleaned up with MeshLab.|
|People walking on interactive water display, GE pavilion at the Beijing 2008 Olympics. Machine vision cameras detect motion and track players, send the silhouette data to an XNA-based application layer which renders a water effect using pixel & vertex shaders.|
|A soccer game with floor projection. This system uses optical flow to calculate the player’s foot direction and speed. The game is rendered in OpenGL. I developed both the tracking software and the display engine. The game is fully customizable, the client can add banners and personalize all the graphics.|
|A large scale delta 3D printer that I designed and built in 2014.|